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[CS:GO] ALL CONSOLE COMMAND

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1[CS:GO] ALL CONSOLE COMMAND Empty [CS:GO] ALL CONSOLE COMMAND Sat Mar 18, 2023 11:43 am

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sv_cheats 1 - Turn on consul cheat
sv_cheats 0 - Turn off consul cheat
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r_drawothermodels 2 - wall hack on
r_drawothermodels 1 - wall hack off
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sv_infinite_ammo 1 - infinity ammo on (no need to reload)
sv_infinite_ammo 2 - infinity ammo on
sv_infinite_ammo 0 - infinity ammo off
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god - God mod
god - to turn it off
ent_fire player addoutput "health *hp*" - to give hp for your self
example = ent_fire player addoutput "health 500"
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ent_fire !picker addoutput "modelscale 0" - turn on aim
ent_fire !picker addoutput "modelscale 1" - turn off aim
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mat_wireframe 1 - allows you to view the wire frame
mat_wireframe 0 - Turn of wire frame
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sv_showimpacts 1 - Show bullet impact
sv_showimpacts 0 - Turn off bullet impact
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sv_grenade_trajectory 1 - shows the trajectory of the grenade
sv_grenade_trajectory 0 - Turn of the trajectory of the grenade
sv_grenade_trajectory_time 5 - Show item trajectory on seconds
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weapon_recoil_scale 0 - No recoil


Weapon give Commands
Give pistol
give weapon_glock18 - glock-18
give weapon_hkp2000 - P2000
give weapon_usp_silencer - USP-P
give weapon_elite - Dual berettas
give weapon_p250 - P250
give weapon_fiveseven - Five-seveN
give weapon_tec9 - Tec-9
give weapon_cz75a - CZ-75 Auto
give weapon_deagle - Desert Eagle

Give SMG
give weapon_mac10 - MAC-10
give weapon_mp9 - MP-9
give weapon_ump45 - UMP-45
give weapon_mp7 - MP-7
give weapon_mp5sd - MP-5SD
give weapon_p90 - P90
give weapon_bizon - Bizon-19

Give Rifle
give weapon_famas - FAMAS
give weapon_galilar - Galil AR
give weapon_ssg08 - SSG 08
give weapon_m4a4 - M4A4
give weapon_m4a1_silencer - M4A1-S
give weapon_awp - AWP
give weapon-scar20 -SCAR-20
give weapon_g3sg1 - G3SG1
give weapon_aug - AUG
give weapon_sg553 - SG553

Give shotgun
give weapon_nova - NOVA
give weapon_xm1014 - XM1014
give weapon_savedoff - Saved-Off
give weapon_mag7 - MAG-7
give weapon_negev - NEGEV
give weapon_m249 - M249

Give item
give weapon_hegrenade - (HEgrenade)
give weapon_flashbang - (Flashbang)
give weapon_smokegrenade - (Smoke)
give weapon_molotov - (Molotov)
give weapon_decoy - (Decoy)
give weapon_tagrenade - WH(WallHack)

Give Kit / medishot
give weapon_healthshot - medishot
give item_cutters - defuse kit
give item_defuser - defuse kit

Give C4
give weapon_с4 - C4

Give Armor
give item_assaultsuit - kevlar and helmet
give item_kevlar - kevlar

Danger zone
give weapon_axe - Axe
give weapon_hammer - Hammer
give weapon_spanner - Wrench
give weapon_fists - Fists
give weapon_breachcharge - breach charge
weapon_tablet - tablet
give weapon_shield - shield
exojump - exojump


Give Knife Commands
[1]Run map , open consul , and write - sv_cheats 1,[2] The write this command and drop your knife - mp_drop_knife_enable 1,[3]Chose the knife and write it on consul there is list of knife down below ,[4]To pick up that knife write - ent_fire weapon_knife addoutput
classname weapon_knifegg" [5]Here is knife list:
give weapon_knife_gut - Gut knife
give weapon_knife_push - Shadow daggers knife
give weapon_knife_falchion - Falchion knife
give weapon_knife_tactical - Tactical knife
give weapon_knife_survival_bowie - Bowie knife
give weapon_knife_flip - Flip knife
give weapon_bayonet - Bayonet knife
give weapon_knife_m9_bayonet - M9 bayonet knife
give weapon_knife_butterfly - Butterfly knife
give weapon_knife_karambit - Karambit knife
give weapon_knife_gypsy_jackknife - Navaja knife
give weapon_knife_ursus - Ursus knife
give weapon_knife_stiletto - Stiletto knife
give weapon_knife_widowmaker - Talon knife
give weapon_knife_css - Classic knife


Bot Commands
bot_dont_shoot 1 - Bot wont shot
bot_dont_shoot 0 - Bot will shot
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bot_difficulty 0/1/2/3 - Set's the difficulty of the bots
Bot_*weapon*_only
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Example = Bot_pistols_only
bot_stop - Bot wont move
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bot_chatter - Bot cant use radio chat
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mp_teamname_1 "Name" - Change team name (ct)
mp_teamname_2 "Name" - Change team name (t)
Example: mp_teamname_1 "NaVi"
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bot_defer_to_human_goals 1 - Will act according to the script
bot_defer_to_human_goals 0 - Wont act according to the script and each of them will dont random job
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bot_defer_to_human_items 1 - Will pick up bomb
bot_defer_to_human_items 0 - Wont pick the bomb up
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bot_freeze - bot wont move
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bot_quota - will show you how many bots you can spawn
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bot_show_battlefront - Show areas where rushing
bot_crouch 1 - Bot will only crouch
bot_crouch 0 - Bot stops crouching
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bot_kick - Kick all the bots
bot_kick_*name* - only kick that bot
example - bot_kick_colin


Server Commands
sv_forcepreload 1 - Players will be able to enter the server only after the data is fully loaded
sv_lan 0 - network
sv_lan 1 - lan
sv_vote_allow_in_warmup 0 - Let you vote while warmup
sv_vote_allow_spectators 0 - Let spectator vote
sv_vote_command_delay 1 - Time after which the action will take place
sv_vote_creation_timer 30 - How often can you vote
sv_vote_failure_timer 60 - Time after which you can repeat the vote that failed
sv_vote_issue_kick_allowed 1 - Let players to vote to kick
sv_vote_kick_ban_duration 10 - How long will it take to enter the player who was kicked out (Minutes)
sv_vote_timer_duration 10 - Voting duration
sv_showbullethits 0 - Show bullet's impact on the map
sv_noclipaccelerate 5 - boost noclip speed
sv_noclipspeed 5 - Noclip speed
sv_specaccelerate 10 - Speed up the spectator
sv_specnoclip 1 - Allow the spectator fly throw the wall's
sv_specspeed 1 - Spectator speed
sv_unlockedchapters 99 - Allows background rotation
sv_visiblemaxplayers 64 - Max player's on server
sv_voiceenable 1 - Voice chat on
host_map - Map name
host_sleep *Time* - The amount of time (in ms) to sleep for after each frame
host_workshop_map - Download the latest version of the map and run it
host_timescale 1 - Speeds up server time
host_players_show 2 - This command will set how the playercount is disclosed when your server is queried
mp_roundtime_defuse - Round time bomb (minutes)
mp_roundtime_hostage - Round time hostage map's (minutes)


Crosshair Commands
cl_crosshairgap_usewaeponvalue - The crosshair style depends on the weapon
cl_crosshairsize - Crosshair size
cl_crosshairdot 1 - add center dot
cl_crosshairdot 1 - remove center dot
cl_crosshairthickness - Crosshai thickness
cl_crosshaircolor 0 up tp 5 - Change crosshair color
cl_crosshairstyle 0 up tp 5 - Change crosshair style
cl_crosshairgap _ size - Distances between divisions of sight
cl_crosshair_drawoutline - Outline around the crosshair
cl_crosshair_outlinethickness - Outline thickness
cl_crosshairusealpha 0 or 1 - Crosshair visibility
cl_crosshairalpha от 0 up to 255 - Crosshair transparency


Bhop Commands
sv_enablebunnyhopping 1;
sv_autobunnyhopping 1;
sv_enablebunnyhopping 1;
sv_staminamax 0;
sv_staminajumpcost 0;
sv_staminalandcost 0;
sv_staminarecoveryrate 0;
sv_airaccelerate 2000;
sv_accelerate_use_weapon_speed 0;
sv_maxvelocity 3500


Fun Commands
!self - Only work on self
!picker - Player chosen by aiming at
!player - All player's on that server
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ent_fire !self addoutput "modelscale 1-100" - Make you Fat or tight
"ent_fire !picker sethealth -1" - Kill the player that your aiming at
mp_death_drop_gun 1 - Weapon drops after death
mp_equipment_reset_rounds 1 - Removes equipment from players every round
"ent_create flashbang_projectile" - Spawn flash bang
"ent_create env_spark; ent_fire env_spark StartSpark" - Place sparks
mp_anyone_can_pickup_c4 1 - All the players can get the C4
mp_c4_cannot_be_defused 1 - Cant defuse C4
"ent_create chicken" - Spawn chicken
sv_holiday_mode 1 - Spawn zombie chicken
ent_fire chicken addoutput "modelscale 5" - Chicken size ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
mp_default_team_winner_no_objective - 1 - Depends on the Map
mp_default_team_winner_no_objective - 0 - draw
mp_default_team_winner_no_objective - 2 Т - T side win's
mp_default_team_winner_no_objective - 3 CT - Ct side win's
ent_create planted_c4_training; ent_fire planted_c4_training ActivateSetTimerLength 30 - Plant C4
r_drawparticles 0 - Off the flash bang and smoke effect
ent_fire player addoutput "health -1" - Freeze the player
ent_fire weapon_(*Weapon name*) addoutput "modelscale (*Size*)" - Change weapon size
example = ent_fire weapon_(ak47) addoutput "modelscale (4)"
sv_precacheinfo - Show crooks and their numbers
ent_fire !self addoutput "modelindex 2" - Change the model
ent_fire !picker addoutput "modelscale 0"- change the model your aiming at
fov_cs_debug 120 - Chang the Fov
fov_cs_debug 90 - Default Fov
ent_fire planted_c4 addoutput "modelscale 50" - Big C4 size
ent_fire !self addoutput "modelscale 0.1" - Small player size
ent_create hostage_entity" //Spawns a hostage - Spawns a hostage
Teleport
First we make a point - "writeip; con_logfile cfg/banned_ip.cfg; getpos_exact; con_logfile ."
To teleport to the point, you must enter - "exec banned_ip"
ent_create prop_exploding_barrel - Explosive barrel spawns
mp_respawn_on_death_ct 1 - Turn on respawn for CT after death
mp_respawn_on_death_t 1 - Turn on respawn for T after death
mp_weapons_allow_heavyassaultsuit 1- Enabling the use of heavy armor
give item_heavyassaultsuit- getting heavy armor with 200 armor
ent_create hegrenade_projectile; ent_fire hegrenade_projectile InitializeSpawnFromWorld" //Drops a HE- spawn grenade with explosion
Create a helicopter - prop_dynamic_create /props_vehicles/helicopter_rescue.mdl
Animations:
ent_fire !picker SetAnimation "2start" - Starts the blades
ent_fire !picker SetAnimation "3ready" - Ready to fly
ent_fire !picker SetAnimation "4lift" - Rising
ent_fire !picker SetAnimation "helicopter_coop_hostagepickup_flyin" - Arrives
Car - prop_dynamic_create /props/de_nuke/car_nuke_animation.mdl
Animations:
ent_fire !picker SetAnimation "run" - Rides
prop_dynamic_create maps/de_dust2.bsp - Will spawn the map in the map (crash cs:go)
weapon_recoil_vel_decay -1 - Super Mega recoil
clear_bombs - Clean the side
sv_regeneration_force_on - Regeneration hp
"ent_teleport player" - Teleport on the crosshair when pressed
debugsystemui - Developer panel
"ent_fire !picker ignite" - Set the player on fire that is on your crosshair
prop_dynamic_create player/custom_player/legacy/tm_leet_variantC.mdl - Spawns Terrorist Model
prop_dynamic_create \ghost\ghost.mdl - Spawn a ghost
prop_dynamic_create \f18\f18.mdl - Spawn the plane
prop_dynamic_create \effects\urban_puddle_model01a.mdl - Spawns a puddle


prop_physics_create props/cs_italy/bananna.mdl;
ent_fire !picker addoutput "CollisionGroup 2";
ent_fire !picker setparent !activator;
ent_fire !picker setparentattachment grenade0 - Spawn a banana on your belt

give env_screenoverlay;
ent_fire env_screenoverlay addoutput "overlayname1 dev\dev_prisontvoverlay002";
ent_fire env_screenoverlay startoverlays - Cosmo ranger helmet

ent_create point_broadcastclientcommand; ent_fire point_broadcastclientcommand command "disconnect #SFUI_MainMenu_Vac_Info" ;
ent_fire point_broadcastclientcommand kill - Kick from the server cause VAC - ban

Displays fake drop -
CT -
script ScriptPrintMessageChatAll(" \x9 -wait \x01takes out of the case: \x07 АК-47 | Rattletrap")
T -
script ScriptPrintMessageChatAll(" \x0A -wait \x01takes out of the case: \x07 АК-47 | Rattletrap")


Instead of the Rattle, you can write something else, for example ★ Karambit | Gradient


HUD Commands
cl_radar_scale - Mini map zoom ( 0.25 up to 1)
cl_radar_icon_scale_min - Changes the player's point on the map ( 0.4 up to 1)
cl_radar_square_with_scoreboard 1 - Radar turns to square when score table opens
cl_radar_square_with_scoreboard 0 - Returns to standard form
cl_radar_rotate 1 - Radar rotate with player's movement's
cl_radar_rotate 0 - Radar wont rotate
cl_radar_always_centered 0 - The radar camera moves following the movement of the character
cl_radar_always_centered 1 - The radar camera is stationary
cl_hud_radar_scale - Changes the size of the radar ( 0.8 up to 1.3)
cl_hud_playercount_pos 1 - The panel with the number of players at the bottom.
cl_hud_playercount_pos 0 - The panel with the number of players at the top.

cl_hud_bomb_under_radar 1 - If you got the C4 it is under radar
cl_hud_bomb_under_radar 0 - If you are with C4, it appears at the right edge along with the rest of the weapon
hud_scaling ( 0.5 up to 0.95) - Changes the entire interface along with the radar ( 0.5 up to 0.95)

cl_hud_healthammo_style 1 - Only numbers are displayed in the health and armor panel
cl_hud_healthammo_style 0 - The health and armor panel displays a scale and numbers

cl_showloadout 1 - Weapon icons are displayed
cl_showloadout 0 - Weapon icons are not displayed

HUD Colors

cl_hud_color 0 - grey

cl_hud_color 1 - white

cl_hud_color 2 - Light blue

cl_hud_color 3 - Blue

cl_hud_color 4 - Purple

cl_hud_color 5 - Red

cl_hud_color 6 - Orange

cl_hud_color 7 - Yellow

cl_hud_color 8 - light green

cl_hud_color 9 - Turquoise

cl_hud_color 10 - Pink

cl_righthand 0 - Left hand
cl_righthand 1 - Right hand
viewmodel_presetpos 1 - Normal size of weapon
viewmodel_presetpos 2 - Big size of weapon
viewmodel_presetpos 3 - classic size of weapon

viewmodel_fov 55 - zooming in / out of the weapon model on the screen (minimum value-54,
maximum value 68)

viewmodel_offset_x - 0 position of the weapon and hand on the axis х
viewmodel_offset_y - 0 position of the weapon and hand on the axis у
viewmodel_offset_z - 0 position of the weapon and hand on the axis z


Mouse Commands
sensitivity 2 -Sets the mouse sens
m_customaccel 0 - Disables mouse acceleration
m_customaccel_exponent 0 - Disable acceleration proportional factor measurement
m_customaccel_max 0 - Maximum acceleration proportionality factor
m_customaccel_scale 0.04 - Normal (standard) value of mouse acceleration
m_forward 1 - Sets the sensitivity multiplier for the forward speed of the mouse
m_mouseaccel1 0 - Mouse acceleration in windows, initial threshold (2x movements)
m_mouseaccel2 0 - Mouse acceleration in windows, medium threshold (4x movements)
m_mousespeed 1 - Mouse acceleration factor in Window
m_pitch 0.022 - Mouse inverted (Disabled)
m_rawinput 1 - Direct mouse connection that ignores the control panel settings in the OS
m_side 0.8 - Sets the sensitivity multiplier for mouse movement speed
m_yaw 0.022 - Sets the sensitivity multiplier for the speed of turns left-right

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